Gas House GangArmcare & Velocity Training
Gas House Gang · VELO+ Program

The 10-Week
VELO+ Program

The complete Gas House Gang VELO+ weighted-ball program — ten weeks from your first holds to the finish line. Build the brakes, learn to let it go, then keep the pedal down.

10-Week Map
Phase 1 · Building the Brakes
1Holds
2Holds
Phase 2 · Throws & Pulldowns
3Throws
4Throws
Weeks 5–8 · Pedal to the Metal
5Max effort
6Max effort
7Max effort
8Max effort
Weeks 9–10 · Endurance Phase
9Endure
10Finish
10Weeks
34Sessions total
6Balls · 2lb → 2oz
3Positions · Knees, Rocker, Pull
◆

The Setup

Before Day 1: the ball ladder you will work every session, and the warm-up that never changes.

Always work heavy → light
2lbHeaviest
1lbHeavy
7.5ozWeighted
5ozGame ball
3.5ozLight
2ozLightest

Every ball, every position — heavy to light: 2lb → 2oz

BEFORE DAY 1

Confirm your 10oz ball has been swapped out for a 2oz ball.

J-Band warm-up before every session.
01

Building the Brakes

Phase 1 · Weeks 1–2 · All holds, no throws.

5 Days / WkMonday – Friday
2 PositionsKnees + Rocker
5 HoldsPer ball, per position
0 ThrowsBall stays in hand
Welcome to the Gas House Gang

You will only go as fast as the brakes will stop.

A sports car that can go 150 mph but can only stop at 100 mph is no different than a shoulder with the potential for 95 mph but an available velocity of 75 mph. Phase 1 builds the brakes.

Sports Car
Go150
Stop100
Your Shoulder
Potential95
Available75
The Gap = What We Train
The Core Movement

What is a hold?

A fluid, aggressive arm stroke with good mechanical positioning that replicates a throw, without the ball leaving the hand.

01

Grab it

At your normal release point, imagine grabbing the ball to keep it from exiting the hand.

02

Feel the tug

You'll feel a tug as your hand turns over.

03

Work it forward

Early on, especially with heavy balls, the tug is high and arm-side. That's normal. Work it forward to a normal release feel.

Week 1 · Get Acclimated

Goal: Perfect positions and a fluid arm path.

MON
5 Holds

Every ball · Knees + Rocker

TUE
5 Holds

Every ball · Knees + Rocker

WED
5 Holds

Every ball · Knees + Rocker

THU
5 Holds

Every ball · Knees + Rocker

FRI
5 Holds

Every ball · Knees + Rocker

  • Get used to the positions and weighted balls.
  • Start at 60–70% effort.
  • Almost “drag” the ball forward.

Week 2 · Test the Brakes

Goal: Max-effort holds, done successfully.

MON
5 Holds

Max effort · Knees + Rocker

TUE
5 Holds

Max effort · Knees + Rocker

WED
5 Holds

Max effort · Knees + Rocker

THU
5 Holds

Max effort · Knees + Rocker

FRI
5 Holds

Max effort · Knees + Rocker

  • Remember perfect positioning.
  • Dropped or spiked a ball? That's okay, you're still building brakes. That rep doesn't count: slow down slightly, do it right, then press the accelerator again.
  • Keep working toward max effort. This is where change occurs.
02

Throws & Pulldowns

Phase 2 · Weeks 3–4 · The ball starts leaving the hand.

3 Days / WkMon · Wed · Fri
3 PositionsKnees · Rocker · Pull
3 HoldsPer ball, per position
2 ThrowsPer ball, per position
What Changes

The brakes are built. Now we let it go.

We shift to 3 holds and 2 throws with every ball, from all 3 positions: Knees, Rocker and Pulldown. Still heavy to light, 2lb → 2oz. Still a J-Band warm-up first, every time.

Do all the holds, then the throws

One position at a time.

1

Knees · Holds

3 holds with each ball, heavy to light: 2lb → 2oz.

2

Knees · Throws

2 throws with each ball, heavy to light: 2lb → 2oz.

3

Rocker · Holds

3 holds with each ball, heavy to light: 2lb → 2oz.

4

Rocker · Throws

2 throws with each ball, heavy to light: 2lb → 2oz.

5

Pulldown · Holds

3 holds with each ball, heavy to light: 2lb → 2oz.

6

Pulldown · Throws

2 throws with each ball, heavy to light: 2lb → 2oz.

Example: 3 Knees holds with every ball, 2lb down to 2oz. Then 2 Knees throws with every ball, 2lb down to 2oz. Same for Rocker, then Pulldown.
New Position

The Pulldown

Just a simple crow-hop foot pattern. Be aggressive with your feet and let the legs generate power.

Heads Up

Drops Will Happen More

Mixing in throws makes drops and spikes more frequent. That's okay. A dropped rep doesn't count: repeat it properly, then get back on the gas.

LISTEN TO YOUR ARM

Too tired to keep quality form? Skip the throws and do 5 holds at a lower effort. Too sore? Wait and do it the next day.

Session Tracker

0 / 6 sessions

Check off each session as you finish it.

Week 3
Week 4
03

Pedal to the Metal

Weeks 5–8 · Where the real work is done.

3 Days / WkMon · Wed · Fri
3 PositionsKnees · Rocker · Pull
3s & 2sHolds, then throws
Max EffortEvery single rep
Where the Real Work Is Done

You're acclimatized. You're starting to feel strong. Now put your foot down.

The positions feel natural and the weighted balls don't surprise you anymore. That's exactly where we want you. Weeks 5–8 are pedal to the metal.

Think of It Like This

The break-in is over.

A brand-new race car doesn't go flat-out on day one. The engine gets break-in miles and the brakes get bedded in, so everything seats right. That was Weeks 1–4. You did the careful part. Now the car is on the track, and the only way to find out how fast it goes is to put the pedal on the floor.

Weeks 1–4
Break-In
Weeks 5–8
Redline

Maintain 3s & 2s

3 holds and 2 throws with every ball, from every position. All holds first, then the throws.

Max Effort

Every rep is supposed to be max effort. No cruising. This is where change happens.

Clean at Speed

Never trade mechanics for effort. If form slips, back off slightly, nail the rep, then floor it again.

Session Tracker · 12 Sessions

0 / 12 sessions

Too sore? Wait and do it the next day.

Week 5
Week 6
Week 7
Week 8
04

The Endurance Phase

Weeks 9–10 · Keep the pedal down.

3 Days / WkMon · Wed · Fri
3 PositionsKnees · Rocker · Pull
3s & 2sHolds, then throws
Max EffortStill · Every single rep
6 SessionsTo the finish line
The Last Two Weeks

You may be tired. Keep the pedal down.

Boring Is Good

It can get monotonous. That's a good sign. Your body is so comfortable with the program that your mind isn't overly stimulated anymore. The work has become yours.

Outlast the Other Guy

Keep working. This is where we train you to maintain top speed for long periods of time: late in the game, late in the season, when everyone else is fading.

Think of It Like This

Races are won at Lap 300, not Lap 1.

In a 24-hour endurance race, the winner usually isn't the car with the fastest single lap. It's the one that keeps running near top speed, lap after lap, hour after hour, while the others overheat and fade. One hard throw is a qualifying lap. Holding it all game is the race.

The Other Guy
Fast, Then Fades
You
Gas House Arm
First Inning → Late Innings

Session Tracker

0 / 6 sessions

Tired legs, tired arm? Keep form first. Too sore: wait a day.

Week 9
Week 10
Gas House Gang gas mask logo
Program Complete

10 weeks. 34 sessions. Earned.